Create a new class named CollisionDetectionExample in the package org.anddev.andengine.examples of the AndEngineDemo project, here is the code of this class:
package org.anddev.andengine.examples;import javax.microedition.khronos.opengles.GL10;import org.anddev.andengine.engine.Engine;import org.anddev.andengine.engine.camera.Camera;import org.anddev.andengine.engine.camera.hud.controls.AnalogOnScreenControl;import org.anddev.andengine.engine.camera.hud.controls.AnalogOnScreenControl.IAnalogOnScreenControlListener;import org.anddev.andengine.engine.camera.hud.controls.BaseOnScreenControl;
Open the AndroidManifest.xml and append the activity element (in red color) below the previous activity element (in light color) like this:import org.anddev.andengine.engine.handler.IUpdateHandler;import org.anddev.andengine.engine.handler.physics.PhysicsHandler;import org.anddev.andengine.engine.options.EngineOptions;import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;import org.anddev.andengine.entity.modifier.LoopEntityModifier;import org.anddev.andengine.entity.modifier.ParallelEntityModifier;import org.anddev.andengine.entity.modifier.RotationModifier;import org.anddev.andengine.entity.modifier.ScaleModifier;import org.anddev.andengine.entity.modifier.SequenceEntityModifier;import org.anddev.andengine.entity.primitive.Line;import org.anddev.andengine.entity.primitive.Rectangle;import org.anddev.andengine.entity.scene.Scene;import org.anddev.andengine.entity.scene.background.ColorBackground;import org.anddev.andengine.entity.sprite.Sprite;import org.anddev.andengine.entity.util.FPSLogger;import org.anddev.andengine.extension.input.touch.controller.MultiTouch;import org.anddev.andengine.extension.input.touch.controller.MultiTouchController;import org.anddev.andengine.extension.input.touch.exception.MultiTouchException;import org.anddev.andengine.opengl.texture.TextureOptions;import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;import org.anddev.andengine.opengl.texture.region.TextureRegion;import org.anddev.andengine.util.MathUtils;import android.widget.Toast;/*** (c) 2010 Nicolas Gramlich* (c) 2011 Zynga** @author Nicolas Gramlich* @since 00:06:23 - 11.07.2010*/public class CollisionDetectionExample extends BaseExample {// ===========================================================// Constants// ===========================================================private static final int CAMERA_WIDTH = 480;private static final int CAMERA_HEIGHT = 320;// ===========================================================// Fields// ===========================================================private Camera mCamera;private BitmapTextureAtlas mBitmapTextureAtlas;private TextureRegion mFaceTextureRegion;private BitmapTextureAtlas mOnScreenControlTexture;private TextureRegion mOnScreenControlBaseTextureRegion;private TextureRegion mOnScreenControlKnobTextureRegion;private boolean mPlaceOnScreenControlsAtDifferentVerticalLocations = false;// ===========================================================// Constructors// ===========================================================// ===========================================================// Getter & Setter// ===========================================================// ===========================================================// Methods for/from SuperClass/Interfaces// ===========================================================@Overridepublic Engine onLoadEngine() {this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);final Engine engine = new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));try {if(MultiTouch.isSupported(this)) {engine.setTouchController(new MultiTouchController());if(MultiTouch.isSupportedDistinct(this)) {Toast.makeText(this, "MultiTouch detected --> Both controls will work properly!", Toast.LENGTH_SHORT).show();} else {this.mPlaceOnScreenControlsAtDifferentVerticalLocations = true;Toast.makeText(this, "MultiTouch detected, but your device has problems distinguishing between fingers.\n\nControls are placed at different vertical locations.", Toast.LENGTH_LONG).show();}} else {Toast.makeText(this, "Sorry your device does NOT support MultiTouch!\n\n(Falling back to SingleTouch.)\n\nControls are placed at different vertical locations.", Toast.LENGTH_LONG).show();}} catch (final MultiTouchException e) {Toast.makeText(this, "Sorry your Android Version does NOT support MultiTouch!\n\n(Falling back to SingleTouch.)\n\nControls are placed at different vertical locations.", Toast.LENGTH_LONG).show();}return engine;}@Overridepublic void onLoadResources() {BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");this.mBitmapTextureAtlas = new BitmapTextureAtlas(32, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA);this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box.png", 0, 0);this.mOnScreenControlTexture = new BitmapTextureAtlas(256, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA);this.mOnScreenControlBaseTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mOnScreenControlTexture, this, "onscreen_control_base.png", 0, 0);this.mOnScreenControlKnobTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mOnScreenControlTexture, this, "onscreen_control_knob.png", 128, 0);this.mEngine.getTextureManager().loadTextures(this.mBitmapTextureAtlas, this.mOnScreenControlTexture);}@Overridepublic Scene onLoadScene() {this.mEngine.registerUpdateHandler(new FPSLogger());final Scene scene = new Scene();scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));final int centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;final int centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;final LoopEntityModifier entityModifier = new LoopEntityModifier(new ParallelEntityModifier(new RotationModifier(6, 0, 360), new SequenceEntityModifier(new ScaleModifier(3, 1, 1.5f), new ScaleModifier(3, 1.5f, 1))));/* Create A spinning rectangle and a line. */final Rectangle centerRectangle = new Rectangle(centerX - 50, centerY - 16, 32, 32);centerRectangle.registerEntityModifier(entityModifier);scene.attachChild(centerRectangle);final Line line = new Line(centerX + 50 - 16, centerY, centerX + 50 + 16, centerY);line.registerEntityModifier(entityModifier.deepCopy());scene.attachChild(line);final Sprite face = new Sprite(centerX, centerY + 42, this.mFaceTextureRegion);final PhysicsHandler physicsHandler = new PhysicsHandler(face);face.registerUpdateHandler(physicsHandler);scene.attachChild(face);/* Velocity control (left). */final int x1 = 0;final int y1 = CAMERA_HEIGHT - this.mOnScreenControlBaseTextureRegion.getHeight();final AnalogOnScreenControl velocityOnScreenControl = new AnalogOnScreenControl(x1, y1, this.mCamera, this.mOnScreenControlBaseTextureRegion, this.mOnScreenControlKnobTextureRegion, 0.1f, new IAnalogOnScreenControlListener() {@Overridepublic void onControlChange(final BaseOnScreenControl pBaseOnScreenControl, final float pValueX, final float pValueY) {physicsHandler.setVelocity(pValueX * 100, pValueY * 100);}@Overridepublic void onControlClick(final AnalogOnScreenControl pAnalogOnScreenControl) {/* Nothing. */}});velocityOnScreenControl.getControlBase().setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);velocityOnScreenControl.getControlBase().setAlpha(0.5f);scene.setChildScene(velocityOnScreenControl);/* Rotation control (right). */final int y2 = (this.mPlaceOnScreenControlsAtDifferentVerticalLocations) ? 0 : y1;final int x2 = CAMERA_WIDTH - this.mOnScreenControlBaseTextureRegion.getWidth();final AnalogOnScreenControl rotationOnScreenControl = new AnalogOnScreenControl(x2, y2, this.mCamera, this.mOnScreenControlBaseTextureRegion, this.mOnScreenControlKnobTextureRegion, 0.1f, new IAnalogOnScreenControlListener() {@Overridepublic void onControlChange(final BaseOnScreenControl pBaseOnScreenControl, final float pValueX, final float pValueY) {if(pValueX == x1 && pValueY == x1) {face.setRotation(x1);} else {face.setRotation(MathUtils.radToDeg((float)Math.atan2(pValueX, -pValueY)));}}@Overridepublic void onControlClick(final AnalogOnScreenControl pAnalogOnScreenControl) {/* Nothing. */}});rotationOnScreenControl.getControlBase().setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);rotationOnScreenControl.getControlBase().setAlpha(0.5f);velocityOnScreenControl.setChildScene(rotationOnScreenControl);/* The actual collision-checking. */scene.registerUpdateHandler(new IUpdateHandler() {@Overridepublic void reset() { }@Overridepublic void onUpdate(final float pSecondsElapsed) {if(centerRectangle.collidesWith(face)) {centerRectangle.setColor(1, 0, 0);} else {centerRectangle.setColor(0, 1, 0);}if(line.collidesWith(face)){line.setColor(1, 0, 0);} else {line.setColor(0, 1, 0);}if(!mCamera.isRectangularShapeVisible(face)) {centerRectangle.setColor(1, 0, 1);}}});return scene;}@Overridepublic void onLoadComplete() {}// ===========================================================// Methods// ===========================================================// ===========================================================// Inner and Anonymous Classes// ===========================================================}
<activityandroid:name=".ChangeableTextExample"android:label="@string/app_name" ><intent-filter><action android:name="org.anddev.andengine.examples.CHANGEABLETEXTEXAMPLE" /><category android:name="android.intent.category.DEFAULT" /></intent-filter></activity><activityandroid:name=".CollisionDetectionExample"android:label="@string/app_name" ><intent-filter><action android:name="org.anddev.andengine.examples.COLLISIONDETECTIONEXAMPLE" /><category android:name="android.intent.category.DEFAULT" /></intent-filter></activity>
Run the project (in debug mode) to re-generate apk file in the bin folderOpen and Edit the batch command file named r.bat in the bin folder with some commands like this:
adb install -r AndEngineDemo.apk
adb shell am start -n org.anddev.andengine.examples/.CollisionDetectionExample
Run android emulator with virtualbox
Then run the batch file r.bat
The result's like this with changing text
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