Showing posts with label using Physical Editor software. Show all posts
Showing posts with label using Physical Editor software. Show all posts

Saturday, January 24, 2015

[Tutorial] Cocos2d-x: Create physics body of the complex objects by using Physical Editor software

We know how to create physics in Cocos2d-x V3.0, but in the case that is a circle, so creating physics body is rather easy. if our object has complex boundary, how do we create?

This lesson has two parts:
+ Create PhysicsBody Polygons from images by Box2d-Editor software
+ Import into game and make Physics of Engine process through analysis functions.








Part 1: Create PhysicsBody Polygons

Posted By Dev Bananaer7:07 AM

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